This new version of Emulicious enables you to load your own source files into the debugger. This means that you no longer have to step through a disassembly of your code when developing a game. Instead, you can step through the code you wrote.
Additionally the outline has been improved and now shows different icons for code and data. You can even decide if you want to hide code or data labels from the outline. The Reference Hierarchy also uses the new icons now.
A full list of changes can be found below:
The debugger now allows to load sourcefiles so you can work with your own code now
The disassembler now groups consecutive runs of equal bytes with dsb directives
Added Volume levels to Sound menu
The Outline can hide code or data now
Outline and Reference Hierarchy use icons now to differentiate between code and data
Coverage data is now persisted
The memory editor now allows to save the current selection as a binary file
On Mac OS when Emulicious is closed via Cmd+Q it will now also save its settings
Fixed issues with symbols loaded from SDCC map files
Fixed wrong position of current address in overview ruler
The Cragg Lake bonuslevel is now split from the Cragg Lake level.
This makes Cragg Lake a regular level in which screens can be added/removed now
and its layout can now be converted to other layouts like with other levels.
The hacks „Make crown work in every level“ and „Make Cragg Lake entities editable“
became obsolete now and got removed.
A bug in the hack „Use Mega Drive start button for pause“ got fixed.
If you had applied this hack before just apply it again to incorporate the bugfix.
The text of the ending sequence can now be edited freely with the raw data editor
at the bottom of the Text Editor.
It comes with a few bugfixes including a bugfix for the auto-updater.
Due to a bug in the auto-updater of the previous version of KiddEd some users weren’t able to start KiddEd anymore. These users need to manually download the new version. In this new version the bug has been fixed. After updating you will receive updates automatically again. Sorry for any inconvenience this has caused.
This update comes with lots of improvements and several new features:
The Text Editor has been extended by a free text editor that allows you to control the whole shape of text boxes via control sequences.
A control sequence begins with a backslash followed by a single letter for the direction (l – left, u – up, r – right, d – down) followed by the amount to travel
A Sprite Tileset Editor has been added that allows you to modify the sprite tilesets that are available for sprite tilesets in the Tileset Editor
The Tileset Editor has been enhanced to allow adding/removing level additional and main tilesets. Furthermore, level main tilesets can now also be used as level additional tilesets.
The Whats New file has been added to the project to let you keep track on what’s new more easily.