Easter update of Emulicious is available

An update of Emulicious is available! Happy Easter everyone!

This update comes with video recording. In order to record videos you need ffmpeg. On Windows, you can easily find a release build of ffmpeg on the internet. On Linux and Mac OS, you can install it via the respective package managers or download release builds from the internet.

The full list of changes follows:

  • Added video recording
  • Fixed that the Profiler window couldn’t open on Linux with GTK theme (thanks to Under4MHz and lidnariq)
  • Fixed a bug that could cause a crash when editing GB sound registers repeatedly (thanks to Sono)
  • Fixed a bug that prevented to load MEKA Savestates older than version 8
  • Fixed a regression that made the Tile Viewer have issues with modes where tiles have a width of 6 pixels (thanks to aoineko)
  • Fixed sprite cursor position for Game Gear (thanks to toxa)
  • Fixed reading back values from the MSX PSG (thanks to joe)
  • Fixed turbo shortcut in fullscreen mode for MSX

Very small update of Emulicious available

Unfortunately, I did not have much time to work on Emulicious this month so this month’s update turned out quite small.

It mainly comes with bugfixes.

The full list of changes follows:

  • Fixed a bug that could make the debugger cause high cpu load (thanks to 256)
  • Fixed that Advance Frame while paused with the debugger open could crash Emulicious (thanks to pw_32x)

Minor update of Emulicious

An update of Emulicious is available!

This update comes with some additional features and some bugfixes.

The full list of changes follows:

  • Added -turbo commandline flag to start Emulicious with turbo enabled (thanks to aoineko)
  • Added option to emulate the Everdrive without an SD card inserted
  • Added option to crop borders from screenshots (thanks to Kaisaan)
  • Added support for the MSX NEO Mapper (thanks to aoineko)
  • Fixed incorrect number of meassurements in General Profiler if start and end address match (thanks to sverx)
  • Fixed that a future timestamp in a .sav file caused the RTC time to change (thanks to beware)

Small update of Emulicious available

A new version of Emulicious is available!

This small update comes with a few bug fixes and an improved presentation of coverage.

The full list of changes follows:

  • Added 16×16 mode to Tile Viewer for display modes that support it (thanks to Jan Willem van Helden and aoineko)
  • Improved MSX mapper detection (thanks to bengalack)
  • Fixed a false-positive of data execution exception with C debugging (thanks to wimpie3)

Minor update of Emulicious available

A new version of Emulicious is available!

This small update comes with a few bug fixes and an improved presentation of coverage.

The full list of changes follows:

  • Improved how coverage is visualized in the debugger (thanks to Sanqui)
  • Improved sourcefile discovery (thanks to Nadia Holmquist)
  • Fixed an issue with the disassembly of an MSX cartridge without a mapper (thanks to aoineko)
  • Fixed an issue that could cause a breakpoint for MSX set from a remote debugger to not work (thanks to Mallow)
  • Fixed assembling of z80 instructions with displacement

New version of Emulicious available

A new version of Emulicious is available!

This update comes with some UI improvements and several bug fixes.

The full list of changes follows:

  • Added support for searching in HRAM and SRAM via RAM Search (thanks to Kadalyn)
  • Added support for debug messages with printf-like format specifiers (thanks to toxa)
  • Added an exception breakpoint for when a push instructions attempts to write to ROM
  • Added an option for big endian to RAM Search (thanks to Kadalyn)
  • Some UI improvements
  • Fixed that when sav files were saved to Emulicious’s sav folder, they did not always get loaded from there (thanks to adac)
  • Fixed that when the status bar of the Memory Editor wrapped to a second line, it could cover the selected byte (thanks to Kadalyn)
  • Fixed that in RAM Search the last row could not be deleted manually (thanks to Kadalyn)
  • Fixed that locations did not workin conditions (thanks to QubixDS)
  • Fixed that some variables did not work in conditions (thanks ot QubixDS)

Emulicious Bugfix update

An update of Emulicious is available!

Due to a lack time, this update is a bit smaller and mainly fixes bugs that have been reported.

The full list of changes follows:

  • Fixed an issue that could sometimes cause the cursor not to follow the current instruction (thanks to ISSOtm)
  • Fixed an issue with step back while OAM DMA is running (thanks to leina)
  • Fixed a memory leak when a rom keeps the LCD disabled all the time (thanks to sono)
  • Fixed that modifying PSG frequencies and volumes for SMS were swapped (thanks to superdisk)
  • Fixed a bug that could cause the disassembler to crash (thanks to Studio Loading)

Emulicious Update

An update for Emulicious is available!

The full list of changes follows:

  • Added .sc as supported filename extension for games supported by the Master System (thanks to Popfan)
  • Added an option to the Debugger’s File menu to unload the currently loaded sources
  • Added some more variables to the Variables tab (e.g. if SRAM is enabled)
  • Made the data execution exception breakpoint trigger in less cases (thanks to Maxim)
  • Fixed a regression that could cause variables to not be changable from the Variables tab (thanks to rdp)
  • Fixed dot numbers reported for events when Game Boy Color’s double speed mode is enabled (thanks to bbbbbr)
  • Fixed a deadlock that could be caused by the Game Boy’s STOP instruction (thanks to Famicuber)
  • Fixed that sometimes a general profiler didn’t update unless it is selected (thanks to ISSOtm)
  • Fixed that CTRL+END caused graphical glitches in the Memory Editor (thanks to Maxim)
  • Fixed a regression that could cause general profilers to not get persisted properly
  • Fixed crackling sound that could occur on initial suspend after skipping through a bootrom

Emulicious received an update

An update for Emulicious is available!

The full list of changes follows:

  • Added Cartridge variable to investigate the current state of the cartridge hardware (thanks to ISSOtm and ax6)
  • Fixed a deadlock issue that could be caused by Reset while profiling (thanks to ISSOtm)
  • Fixed the symbol listed for the bank operator in the expressions manual (thanks to superdisk)
  • Fixed a regression in sound quality of Game Boy emulation (thanks to superdisk)
  • Fixed an issue with Game Boy window emulation (thanks to Kabcorp and sukus)
  • Fixed an issue with Step Out when C debugging
  • Fixed that the debugger could show a port name for an SRAM address
  • Fixed that No Disk for MSX’s Disk B could not be selected
  • Improved Copy address in the Memory Editor’s status bar (thanks to Antígeno)
  • Improved mapper detection for SEGA Mastersystem (thanks to tbsp)

Update for Emulicious available

An update for Emulicious is available!

The full list of changes follows:

  • Fixed an issue where the Reference Hierarchy could display null as a label
  • Fixed an issue with RAM symbols defined in the disassembly if an RBGDS map file is loaded
  • Fixed a rendering issue of the CPU usage graph in dark theme
  • Fixed that loading a GBC rom with the Tile Viewer open caused the list of palettes to be limitted to DMG palettes (thanks to leina)
  • Fixed a bug that could cause the disassembly to not get amended properly (thanks to Zumi)
  • Fixed crackling sound when throttle is not 100% (thanks to Zumi)
  • Fixed missing dot numbers for some IRQs (thanks to Trirosmos and sono)
  • Fixed that cheats did not work while debugging (thanks to Antígeno)
  • Fixed that the displayed ROM bank number wasn’t masked (thanks to Antígeno)
  • Fixed a bug that could make the GUI cause a wave RAM corruption exception (thanks to ISSOtm and Evie)
  • Reduced input latency with gamepads (thanks to Kabcorp)
  • Improved debugging of MSXgl projects (thanks to aoineko)
  • Improved performance of syntax highlighting (thanks to superdisk)