Update for Emulicious available

An update for Emulicious is available!

The full list of changes follows:

  • Fixed an issue where the Reference Hierarchy could display null as a label
  • Fixed an issue with RAM symbols defined in the disassembly if an RBGDS map file is loaded
  • Fixed a rendering issue of the CPU usage graph in dark theme
  • Fixed that loading a GBC rom with the Tile Viewer open caused the list of palettes to be limitted to DMG palettes (thanks to leina)
  • Fixed a bug that could cause the disassembly to not get amended properly (thanks to Zumi)
  • Fixed crackling sound when throttle is not 100% (thanks to Zumi)
  • Fixed missing dot numbers for some IRQs (thanks to Trirosmos and sono)
  • Fixed that cheats did not work while debugging (thanks to Antígeno)
  • Fixed that the displayed ROM bank number wasn’t masked (thanks to Antígeno)
  • Fixed a bug that could make the GUI cause a wave RAM corruption exception (thanks to ISSOtm and Evie)
  • Reduced input latency with gamepads (thanks to Kabcorp)
  • Improved debugging of MSXgl projects (thanks to aoineko)
  • Improved performance of syntax highlighting (thanks to superdisk)