Emulicious Update

An update for Emulicious is available!

The full list of changes follows:

  • Added .sc as supported filename extension for games supported by the Master System (thanks to Popfan)
  • Added an option to the Debugger’s File menu to unload the currently loaded sources
  • Added some more variables to the Variables tab (e.g. if SRAM is enabled)
  • Made the data execution exception breakpoint trigger in less cases (thanks to Maxim)
  • Fixed a regression that could cause variables to not be changable from the Variables tab (thanks to rdp)
  • Fixed dot numbers reported for events when Game Boy Color’s double speed mode is enabled (thanks to bbbbbr)
  • Fixed a deadlock that could be caused by the Game Boy’s STOP instruction (thanks to Famicuber)
  • Fixed that sometimes a general profiler didn’t update unless it is selected (thanks to ISSOtm)
  • Fixed that CTRL+END caused graphical glitches in the Memory Editor (thanks to Maxim)
  • Fixed a regression that could cause general profilers to not get persisted properly
  • Fixed crackling sound that could occur on initial suspend after skipping through a bootrom