Update available

An update of Emulicious is available!

The full list of changes follows:

  • Added missing base addresses in Tilemap Viewer for tile based modes on MSX2 (thanks to Bengalak)
  • Improved focus traversal via TAB and Shift+TAB in the debugger (thanks to FIQ)
  • Fixed that the data execution exception did not take the Suspend setting into account (thanks to superdisk)
  • Fixed an issue that could cause an exception to get disabled by reloading a ROM (thanks to superdisk)
  • Fixed that sometimes WRAM labels were missing in Memory Editor’s Go To dialog (thanks to FIQ)
  • Fixed an issue with loading a savestate while the Game Boy is stuck in STOP (thanks to FIQ)
  • Fixed missing symbols if RGBDS map files only contains sections (thanks to FIQ)