An update of Emulicious is available!
The full list of changes follows:
- Added missing base addresses in Tilemap Viewer for tile based modes on MSX2 (thanks to Bengalak)
- Improved focus traversal via TAB and Shift+TAB in the debugger (thanks to FIQ)
- Fixed that the data execution exception did not take the Suspend setting into account (thanks to superdisk)
- Fixed an issue that could cause an exception to get disabled by reloading a ROM (thanks to superdisk)
- Fixed that sometimes WRAM labels were missing in Memory Editor’s Go To dialog (thanks to FIQ)
- Fixed an issue with loading a savestate while the Game Boy is stuck in STOP (thanks to FIQ)
- Fixed missing symbols if RGBDS map files only contains sections (thanks to FIQ)