An update of Emulicious is available.
This update comes with several bugfixes and a few additions.
The full list of improvements follows:
- Added option to hide the CPU usage graph
- Added Compare and Comparator to Cheats (thanks to TheAlmightyGuru)
- Added -linkport option to specify the port used for the Game Boy link cable (thanks to Junji Takakura)
- Added VDP addresses to the Variables tree (thanks to toxa)
- Added VDP labels to the Memory Editor
- Added support for ld d,d debugging messages for the remaining systems (thanks to bbbbbr)
- Improved usability of the Cheats window (thanks to Revo)
- Persist the selected tab in the Video Viewer
- Fixed the VRAM address shown for tiles of the TMS modes in the Tile Viewer
- Fixed support for watchpoint set from the I/O tab of the Memory Editor for Game Boy
- Fixed a bug that could cause an incorrect state of the debugger’s toolbar after loading a state (thanks to JoseJX)
- Fixed a rendering issue of the status bar of the Memory Editor (thanks to Kabcorp)
- Fixed that the color cache did not get invalidated when manually changing CGB palettes (thanks to Eievui and Sono)
- Fixed a bug that could cause C source-level debugging not to work with MSX (thanks to Mallow)
- Fixed a bug that could cause global variables from SDCC sources to display wrong values (thanks to joyrider3774)