A major update of Emulicious got released

A major update of Emulicious got released!

The full list of changes follows.

  • Added CPU usage meter to debugger
  • Added procedure cycles to Profiler’s Hotspot view
  • Avoid collapsing nodes in Profiler’s call tree when the order changes (thanks to toxa)
  • Added option to Memory Tracer to display file offsets in for ROM (thanks to EmuBoarding)
  • Added an option to control whether to bring the debugger to top upon suspend (thanks to tbsp)
  • Added options for sound sample rate and sound buffer size (thanks to Kabcorp)
  • Added option to decide whether to keep ingame save data (SRAM) when loading a savestate (thanks to Maxim)
  • Added color schemes for the Game Boy monochrome colors (thanks to Eievui)
  • Show data types in their respective color in the status bar of the Memory Editor (thanks to Advert665)
  • Fixed on Linux, sometimes the main window stayed black until a resize of the window (thanks to basxto)
  • Fixed Game Boy RTC did not always load properly from .sav files (thanks to kivan117)
  • Fixed SHIFT + key did not treat key as pressed (thanks to .exe)
  • Fixed that after changing the layout of the Tile Viewer, its cursor did not work properly for the new layout (thanks to Kabcorp)
  • Improved the performance of the disassembler
  • Several other minor fixes and improvements