UI improvements for Emulicious

This month comes with some UI improvements and fixes:

  • Improved the UI for some window managers on Linux (thanks to ISSOtm, lidnariq, neon, armixer24)
  • Improved the layout of the Tilemap Viewer (thanks to ISSOtm)
  • Fixed that for Game Boy Color reads from palettes always triggered inaccessible access exception (thanks to DNFan86555)
  • Fixed flickering in the status bar of the debugger when it takes more than 1 line (thanks to Kabcorp)