==========
2021-01-14
==========
- Fixed alignment of sprites in Sprite Editor while holding CTRL key
- Added the hack "Die in place until sound finishes"
- Fixed a memory leak that could slow down KiddEd after using it for a while
- Added explanations about entity priorities to the ReadMe files
- In the Text Editor fallback to blue background if defined background is black
- Added Spanish localization (thanks to kusfo)
- Attempt to start KiddEd with system locale on first start
- Fixed an issue with entities after continuing after swiming down into a jar
- In Sprite Editor show weapon hitboxes when hitboxes are enabled
- Increased space for the level editor to make offscreen entities more visible
- Made ladders work properly in scrolling levels
- Added circling flame to Physics Editor
- Added missing portuguese translations (thanks to MasterEmerald)
- Added Duration property for Merman in Physics Editor
- Some other bugfixes and usability improvements

==========
2020-02-09
==========
- Improved "Make Alex flash during invincibility" hack
- Added "Chat with the community" menu item to join KiddEd's Discord Server
- Added a grid to the Sprite Editor
- Added highlighting of hovered sprites in Sprite Editor
- Allow zooming in more in Sprite Editor
- Allow moving sprites with arrow keys in Sprite Editor
- Show attributes for lethal/interactable in tileset of the Metatileset Editor
- Redesigned Physics Editor
- Made the physics of several enemies, Alex's states, vehicles and missiles editable
- Fixed a bug that could cause issues when tilesets were added/removed
  after swapping levels
- Added tooltips for entities showing their names, IDs and extra data
- Added an option to the PSGlib sound engine to adjust tempo on PAL to match NTSC
- Added palette cycles (titlescreen/water/invincibility) to Palette Editor
- Improved the usability of the add/remove tile handle in the Tile Editor

==========
2019-05-31
==========
- Added a hack to make the character flash during invincibility
  instead of changing his color
- Added a hack to make items flash before they vanish
- Added the tiles of petrified Janken to the Tile Editor
- Made it possible to add tiles to the Hirotta Stone Tileset
- Fixed a bug in the hack "Make shocking waves of destruction hit only once"
  because of which octopus tentacles couldn't be hit by shocking waves anymore
- The starting screen of a level with castle layout can contain entities now
  these entities won't get loaded when the level is started but when the starting
  screen is reentered
- On Mac OS when KiddEd is closed via Cmd+Q it will ask if changes
  should be saved (thanks to Kilkakon)
- Several minor bugfixes and UI improvements

==========
2018-10-28
==========
- The Cragg Lake bonuslevel is now split from the Cragg Lake level.
  This makes Cragg Lake a regular level in which screens can be added/removed now
  and its layout can now be converted to other layouts like with other levels.
- The hacks "Make crown work in every level" and "Make Cragg Lake entities editable"
  became obsolete now and got removed.
- A bug in the hack "Use Mega Drive start button for pause" got fixed.
  If you had applied this hack before just apply it again to incorporate the bugfix.
- The text of the ending sequence can now be edited freely with the raw data editor
  at the bottom of the Text Editor.

==========
2018-08-18
==========
Unreferenced shop items get restored now so they still show up

==========
2018-08-04
==========
Added an option to swap levels to the Level Settings Editor

==========
2018-07-30
==========
Several bugfixes
Some minor UI improvements
The layout of level 3 can now be converted
Added a hack to use the start button of a mega drive pad for the pause button
When converting to castle layout its dimensions can now be set
The starting screen in castle layout can now be set
Levels can now be exported to the format of the General Scroll Library by psidum (GSlib)

==========
2018-01-12
==========
Fixed auto-update

==========
2017-12-16
==========
Fixed "Run in Emulator" on Mac OS
Fixed auto-update on Mac OS

==========
2017-11-19
==========
This update comes with lots of improvements and several new features:
	- The Text Editor has been extended by a free text editor that allows you
	  to control the whole shape of text boxes via control sequences.
	  A control sequence begins with a backslash followed by a single letter
	  for the direction (l - left, u - up, r - right, d - down) followed by
	  the amount to travel
	- A Sprite Tileset Editor has been added that allows you to modify the
	  sprite tilesets that are available for sprite tilesets in the Tileset Editor
	- The Tileset Editor has been enhanced to allow adding/removing level
	  additional and main tilesets. Furthermore, level main tilesets can now
	  also be used as level additional tilesets.

The Whats New file has been added to the project to let you keep track on what's new
more easily.

==========
2016-10-23
==========
This update comes with lots of improvements and several new features:
	- The whole UI of KiddEd has been overhauled and all editors can now freely
	  be resized. Checkout the new setting in the settings menu to see if you
	  prefer integer scaling or scaling to window size. You can also use
	  ALT+Mousewheel to zoom in and out.
	- In old versions of KiddEd if you placed new money bags in a level with
	  castle layout they used to respawn when a screen was reentered.
	  With this new version this misbehavior has been fixed.
	- The main editor of KiddEd now also supports to copy&paste only the layout
	  of a screen without its entites and without adding a new screen.
	- The tile editor now allows to add/remove tiles from level main/additional tilesets.
	- The level settings editor now additionally allows to convert a level to castle layout.
	- The tileset editor now allows to move around level main/additional tilesets within a tileset.
	- The sprite editor now allows to edit the tiles used in a sprite.
	- The sound editor now allows to change the looping property of music.
	- A new hack has been added that allows to edit the hidden entites in Cragg Lake.
	- For castle layout a new hack has been added to stop Alex from walking from the start of the level.

==========
2016-02-27
==========
With this new version you can now finally have individual metatilesets
for each level. That means you can change the metatileset for one level
without affecting the metatileset of any other level. This allows for
much more variety and flexibility in the level design.

Furthermore, you can now change the priorities of sound effects in the Sound Editor.
These priority is considered when a sound effect is triggered while another sound effect is playing.
In this case, the new sound effect will only play if its priority is equal or higher
to the priority of the sound effect that is currently playing.
The new sound effect will then cancel the current sound effect and start playing instead.
For music you can now setup whether a song should loop or not (only works with the PSGlib Sound Engine).

The archive now contains two additional files (you will also get these via the automatic update system):

	- Entities.txt  contains a mapping between entity numbers and entity names
	- Triggers.txt  contains explanations on how the different triggers work

==========
2015-10-08
==========
It comes with the following changes:
	- Most importantly: The issue with the Everdrive has been solved.
	  All hacks saved with the new version of KiddEd can be played
	  on an Everdrive now.
	- Fixed a bug that had stopped the bonus level from working
	  correctly after adding screens to level 3
	- A bug in KiddEds PSGlib sound engine has been fixed that could
	  cause all sounds to be muted (thanks to Alianger for pointing it out)
	- Zoom and undo/redo have been added to the Metatileset Editor
	- The tileset selection has been removed from the Nametable Editor
	- All editors are now limited to valid tiles
	- The name of Alex during Janken Match has been added to the
	  Text Editor (thanks to EmuBoarding for pointing this out)

==========
2015-07-30
==========
For Windows users that don't have Java installed on their system
an alternative download including Java binaries has been added to
the Downloads on KiddEds page.

The update comes with several improvements. Many bugs have been fixed.

A first draft of a Physics Editor has been added.
It allows editing the physics of Alex Kidd.

Hitboxes can now be selected for every sprite. They can be edited with
the new Hitbox Editor accessed from the Sprite Editors Edit menu.

The Sound Editor has been improved. It allows importing VGM files directly
now and can export to PSG format. Besides that it allows adding new music slots,
so for example you can use different songs for each level.

A french localization of the GUI has been added (translation by Revo).
You can find it in Settings->Language.

==========
2014-05-09
==========
Launch of the open beta of KiddEd